GTA 6's day and night cycle is dividing fans who want realism
GTA 6's day and night cycle is dividing fans who want realism
Should Grand Theft Auto VI prioritise realism, or balance it with the fun factor?
Grand Theft Auto VI fans are divided on the upcoming game’s day and night cycle, with people torn on whether the game should prioritise realism or fun.
Rockstar Games has always featured day and night cycles as part of their open-world sandbox games, with each entry in the Grand Theft Auto and Red Dead Redemption series featuring an in-game clock that represents days moving forward.
While older GTA games featured in-game days which lasted 24 minutes (i.e., one real-time minute represents one in-game hour), Grand Theft Auto IV increased that duration to 48 minutes, which helped the passage of time feel more realistic.
However, fans are now questioning whether that duration is enough, or if Rockstar needs to increase the scale of time again, so in-game days go by much more slowly.
As seen on Reddit (thanks, Comic Book), one fan has asked others whether the 48-minute timespan for in-game days is enough, or whether that needs to be increased.
“In GTA 5 and RDR2, a full 24-hour cycle takes exactly 48 minutes of real time,” writes user ZionistControlUSA.
“While that worked fine for a long time, when I’m actually immersed in the world, just driving around or exploring details, the days feel like they fly by at warp speed. You look up, and suddenly it’s nighttime again, and a beautiful sunrise lasts for all of 45 seconds.”
They add that “with Leonida looking absolutely massive and incredibly detailed, I really hope Rockstar considers slowing things down. Even bumping it up to 60 or 90 minutes for a full day would give the world so much more time to breathe. It would make catching a sunset on the beach or cruising down the highway during the afternoon feel way more atmospheric.”
It’s a tricky situation, because you’d need to find a good balance between realism and fun. Having longer days would help players to be immersed in Grand Theft Auto VI’s world, but it’d be frustrating for players having to wait for stores to open up in the morning, or certain characters and missions to be available at specific times.
Of course, you could get around that by giving the player a “wait” option similar to Fallout or The Elder Scrolls. GTA games already give you the option to skip time by sleeping at a safe house, too.




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